• DocumentCode
    2416722
  • Title

    Adaptive bots for real-time strategy games via map characterization

  • Author

    Fernández-Ares, A.J. ; García-Sánchez, P. ; Mora, A.M. ; Merelo, J.J.

  • Author_Institution
    Dept. of Comput. Archit. & Technol., Univ. of Granada, Granada, Spain
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    417
  • Lastpage
    721
  • Abstract
    This paper presents a proposal for a fast on-line map analysis for the RTS game Planet Wars in order to define specialized strategies for an autonomous bot. This analysis is used to tackle two constraints of the game, as featured in the Google AI Challenge 2010: the players cannot store any information from turn to turn, and there is a limited action time of just one second. They imply that the bot must analyze the game map quickly, to adapt its strategy during the game. Based in our previous work, in this paper we have evolved bots for different types of maps. Then, all bots are combined in one, to choose the evolved strategy depending on the geographical configuration of the game in each turn. Several experiments have been conducted to test the new approach, which outperforms our previous version, based on an off-line general training.
  • Keywords
    computer games; software agents; Google AI Challenge; RTS game Planet Wars; autonomous adaptive bots; game constraints; game players; geographical configuration; online game map analysis; real-time strategy games; Artificial intelligence; Dispersion; Games; Planets; Sociology; Statistics; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374185
  • Filename
    6374185