DocumentCode
2425231
Title
Real-time haptic and visual simulation of bone dissection
Author
Agus, Marco ; Giachetti, Andrea ; Gobbetti, Enrico ; Zanetti, Gianluigi ; Zorcolo, Antonio
Author_Institution
VI Strada Ovest, CRS4, Uta, Italy
fYear
2002
fDate
2002
Firstpage
209
Lastpage
216
Abstract
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic force evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MRI data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform
Keywords
biomedical MRI; biomedical education; bone; computer based training; computerised tomography; cutting; digital simulation; erosion; haptic interfaces; medical computing; microcomputer applications; multiprocessing programs; real-time systems; surgery; virtual reality; MRI; bone dissection; bone erosion process; bone-cutting burr; burr-bone interaction; computerized tomography; debris; haptic force evaluation; low-end multiprocessing PC platform; patient-specific 3D imaging data; physically motivated model; real-time feedback; real-time haptic simulation; real-time visual simulation; surgical procedure; temporal bone surgery training system; voxel discretization; Bones; Computed tomography; Cost accounting; Feedback; Friction; Haptic interfaces; Layout; Magnetic resonance imaging; Sampling methods; Surgery;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location
Orlando, FL
ISSN
1087-8270
Print_ISBN
0-7695-1492-8
Type
conf
DOI
10.1109/VR.2002.996524
Filename
996524
Link To Document