Title :
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Author :
Riecke, Bernhard E. ; Wiener, Jan M.
Author_Institution :
Max Planck Inst. for Biol. Cybern., Tubingen
Abstract :
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation is often compensated for by extensive training. The current study investigated participants\´ sense of direction by means of a rapid point-to-origin task without any training or performance feedback. This allowed us to study participants\´ intuitive spatial orientation in VR while minimizing the influence of higher cognitive abilities and compensatory strategies. After visually displayed passive excursions along one-or two-segment trajectories, participants were asked to point back to the origin of locomotion "as accurately and quickly as possible". Despite using a high-quality video projection with a 84deg times 63deg field of view, participants\´ overall performance was rather poor. Moreover, six of the 16 participants exhibited striking qualitative errors, i.e., consistent left-right confusions that have not been observed in comparable real world experiments. Taken together, this study suggests that even an immersive high-quality video projection system is not necessarily sufficient for enabling natural spatial orientation in VR. We propose that a rapid point-to-origin paradigm can be a useful tool for evaluating and improving the effectiveness of VR setups in terms of enabling natural and unencumbered spatial orientation and performance.
Keywords :
cognition; computer vision; navigation; psychology; virtual reality; visual perception; cognitive ability; compensatory strategy; ego-motion simulation; human factors; performance feedback; psychophysics; qualitative errors; rapid point-to-origin task; segment trajectory; spatial orientation; spatial updating; triangle completion; video projection system; virtual environments; virtual reality; visual path integration; visually displayed passive excursions; Image motion analysis; Large screen displays; Legged locomotion; Navigation; Optical feedback; Optical sensors; Psychology; Turning; Virtual environment; Virtual reality; H.1.2 [Models and Principles]: User/Machine Systems¿Human factors, Human information processing; H.5.1 [Information Interfaces and Presentation, (e.g. HCI]: Multimedia Information Systems¿Artificial, augmented, and virtual realities; J.4 [Social and Behavioral Sciences]: Psychology; Virtual Reality; ego-motion simulation; human factors; navigation; point-to-origin; psychophysics; spatial orientation; spatial updating; triangle completion;
Conference_Titel :
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location :
Charlotte, NC
Print_ISBN :
1-4244-0906-3
Electronic_ISBN :
1-4244-0906-3
DOI :
10.1109/VR.2007.352457