DocumentCode :
2431414
Title :
Competitive co-evolution based game-strategy acquisition with packaging strategies method
Author :
Nerome, Moeko ; Yamada, Koji ; Endo, Satoshi ; Miyagi, Hayao
Author_Institution :
Dept. of Inf. Eng., Ryukyus Univ., Okinawa, Japan
Volume :
5
fYear :
1997
fDate :
12-15 Oct 1997
Firstpage :
4418
Abstract :
One of the important issues in the field of artificial intelligence is to develop the method on the acquisition of game strategy. In this paper, our purpose is the acquisition of game-strategy by using competitive co-evolution approach as a search method. The competitive co-evolution is the mechanism of the interactive improvement. However, in practical game, it isn´t easy to acquire the best strategy by applying competitive co-evolution model, because of complex strategy space. Therefore, to design the acquisition system of stronger game strategy, we propose an improved competitive co-evolution model that introduces the concept of “package” as a set of good strategies. Creating the good package needs to collect some good strategies to defeat various kinds of the opponents. To show the efficiency of this algorithm, we apply it to a complicated game
Keywords :
artificial intelligence; competitive algorithms; game theory; unsupervised learning; artificial intelligence; competitive co-evolution based game-strategy acquisition; complicated game; packaging strategies method; Artificial intelligence; Packaging; Sampling methods; Search methods;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1062-922X
Print_ISBN :
0-7803-4053-1
Type :
conf
DOI :
10.1109/ICSMC.1997.637519
Filename :
637519
Link To Document :
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