• DocumentCode
    2431872
  • Title

    Decentralized game-theoretic filters

  • Author

    Jang, Jinsheng ; Speyer, Jason L.

  • Author_Institution
    Dept. of Mech. Aerosp. & Nucl. Eng., California Univ., Los Angeles, CA, USA
  • Volume
    3
  • fYear
    1994
  • fDate
    29 June-1 July 1994
  • Firstpage
    3379
  • Abstract
    Both continuous-time and discrete-time optimal decentralized game-theoretic filters (DGF) involving a K node interconnected network, where there is a sensor at each node, are derived. In the continuous-time case, a disturbance attenuation problem is solved to obtain the optimal DGF. In a contrasting approach, the solution to a stochastic formulation based on minimizing the expected value of an exponential of a sum of quadratic estimation errors produces the discrete-time DGF. The solution to both approaches reduces to solving a continuous-time or discrete-time linear-quadratic differential game. For both cases, the global state estimate is computed by combining from all the nodes the local estimates and an additional data dependent vector at each node. Finally, a generalization of the continuous-time decentralized filter based on the disturbance attenuation problem is established when the system dynamics for local and global filters are assumed to be different.
  • Keywords
    filtering theory; game theory; multivariable systems; optimisation; K node interconnected network; disturbance attenuation; expected value minimization; filter system dynamics; global state estimate; linear-quadratic differential game; optimal decentralized game-theoretic filters; quadratic estimation errors; Aerospace engineering; Attenuation; Costs; Estimation error; Filters; Gaussian processes; Leg; State estimation; Stochastic processes; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    American Control Conference, 1994
  • Print_ISBN
    0-7803-1783-1
  • Type

    conf

  • DOI
    10.1109/ACC.1994.735202
  • Filename
    735202