DocumentCode
2432832
Title
Hardware implementation of the subdivision loop algorithm
Author
Río, A. Del ; Bóo, M. ; Amor, M. ; Bruguera, J.D.
Author_Institution
Tubingen Univ., Germany
fYear
2002
fDate
2002
Firstpage
189
Lastpage
197
Abstract
The demand for higher quality in the graphical representation of 3D scenes is continuously increasing. Subdivision of triangular meshes is one of the most employed techniques for improving the quality of these rendered images. The high communication requirements between the CPU and the graphics system associated with this kind of method can be considerably reduced if the subdivision task is carried out in hardware, within a new unit placed at the entry of the standard graphics pipeline. In this paper we present a comparative analysis of two possible implementations of this hardware unit, corresponding to two different alternatives for applying loop subdivision to triangle meshes: subdivision based on forward differencing and on meshing scheme. In the first case, the amount of information sent to the graphics pipeline grows linearly with the level of subdivision; whereas, with the meshing scheme the communication requirements are lower and independent of the subdivision level.
Keywords
computer graphic equipment; mesh generation; multimedia systems; rendering (computer graphics); 3D scenes; forward differencing; graphical representation; graphics pipeline; hardware unit; meshing scheme; rendered image quality; subdivision loop algorithm; triangular meshes; Application software; Communication standards; Graphics; Hardware; Image coding; Image resolution; Layout; Pipelines; Proposals; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Euromicro Conference, 2002. Proceedings. 28th
ISSN
1089-6503
Print_ISBN
0-7695-1787-0
Type
conf
DOI
10.1109/EURMIC.2002.1046156
Filename
1046156
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