• DocumentCode
    2432832
  • Title

    Hardware implementation of the subdivision loop algorithm

  • Author

    Río, A. Del ; Bóo, M. ; Amor, M. ; Bruguera, J.D.

  • Author_Institution
    Tubingen Univ., Germany
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    189
  • Lastpage
    197
  • Abstract
    The demand for higher quality in the graphical representation of 3D scenes is continuously increasing. Subdivision of triangular meshes is one of the most employed techniques for improving the quality of these rendered images. The high communication requirements between the CPU and the graphics system associated with this kind of method can be considerably reduced if the subdivision task is carried out in hardware, within a new unit placed at the entry of the standard graphics pipeline. In this paper we present a comparative analysis of two possible implementations of this hardware unit, corresponding to two different alternatives for applying loop subdivision to triangle meshes: subdivision based on forward differencing and on meshing scheme. In the first case, the amount of information sent to the graphics pipeline grows linearly with the level of subdivision; whereas, with the meshing scheme the communication requirements are lower and independent of the subdivision level.
  • Keywords
    computer graphic equipment; mesh generation; multimedia systems; rendering (computer graphics); 3D scenes; forward differencing; graphical representation; graphics pipeline; hardware unit; meshing scheme; rendered image quality; subdivision loop algorithm; triangular meshes; Application software; Communication standards; Graphics; Hardware; Image coding; Image resolution; Layout; Pipelines; Proposals; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Euromicro Conference, 2002. Proceedings. 28th
  • ISSN
    1089-6503
  • Print_ISBN
    0-7695-1787-0
  • Type

    conf

  • DOI
    10.1109/EURMIC.2002.1046156
  • Filename
    1046156