DocumentCode :
2446206
Title :
An Efficient Approach to Real-Time Sky Simulation
Author :
Yang, Kun ; Li, Qicheng ; Huang, Zhangjin ; Wang, Jia ; Wang, Guoping
Author_Institution :
Peking Univ., Beijing
fYear :
2007
fDate :
15-18 Oct. 2007
Firstpage :
156
Lastpage :
160
Abstract :
Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.
Keywords :
clouds; data visualisation; natural scenes; realistic images; rendering (computer graphics); sky brightness; Perlin noise texture; clouds; real-time sky rendering; real-time sky simulation; scattering effect; Atmosphere; Atmospheric modeling; Clouds; Computational modeling; Educational technology; Layout; Light scattering; Mathematical model; Mie scattering; Rayleigh scattering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1579-3
Electronic_ISBN :
978-1-4244-1579-3
Type :
conf
DOI :
10.1109/CADCG.2007.4407873
Filename :
4407873
Link To Document :
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