• DocumentCode
    2452241
  • Title

    Research of graphics acceleration based on embedded system

  • Author

    Feng Guo ; Wanggen Wan ; Wenzhen Zhang ; Xiang Feng

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2012
  • fDate
    16-18 July 2012
  • Firstpage
    1120
  • Lastpage
    1124
  • Abstract
    The mobile graphics technology as underlying support technology is widely used in numerous 3D applications such as mobile 3D game, 3D graphical user interface and 3D map. Due to the characteristics of mobile devices, much early 3D graphics processing is done by the CPU, which takes up a lot of CPU resources and the quality of graphics rendering is rough. Although in recent years graphics accelerator for mobile devices has launched not expensive, the rendering quality needs to be improved. This paper describes the development situation of mobile GPU, using FPGA development platform to design and test mobile GPUs based on fixed pipeline. Experimental results show that pixels rate will reach to 90M/S when the system clock is at 100Mhz.
  • Keywords
    embedded systems; field programmable gate arrays; graphics processing units; mobile computing; rendering (computer graphics); 3D graphical user interface; 3D map; CPU; FPGA development platform; embedded system; graphics acceleration; graphics rendering; mobile 3D game; mobile GPU; mobile graphics technology; Algorithm design and analysis; Filling; Graphics processing units; Interpolation; Mobile communication; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio, Language and Image Processing (ICALIP), 2012 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4673-0173-2
  • Type

    conf

  • DOI
    10.1109/ICALIP.2012.6376784
  • Filename
    6376784