DocumentCode
2460554
Title
Genetic Network Programming with Reinforcement Learning Using Sarsa Algorithm
Author
Mabu, Shingo ; Hatakeyama, H. ; Hirasawa, K. ; Jinglu Hu
Author_Institution
Advanced Research Institute for Science and Engineering, Waseda University, Hibikino 2-2, Wakamatsu-ku, Kitakyushu, Fukuoka 808-0135, Japan (email: mabu@waseda.jp)
fYear
0
fDate
0-0 0
Firstpage
463
Lastpage
469
Abstract
A new graph-based evolutionary algorithm called Genetic Network Programming (GNP) has been proposed. The solutions of GNP are represented as graph structures, which can improve the expression ability and performance. In addition, GNP with Reinforcement Learning (GNP-RL) has been proposed to search for solutions efficiently. GNP-RL can use current information and change its programs during task execution, i.e., online learning. Thus, it has an advantage over evolution-based algorithms in case much information can be obtained during task execution. GNP-RL has a special state-action space and it contributes to reducing the size of the Citable and learning efficiently. The proposed method is applied to the controller of Khepera simulator and its performance is evaluated.
Keywords
genetic algorithms; graph theory; learning (artificial intelligence); Khepera simulator; Sarsa algorithm; genetic network programming; graph-based evolutionary algorithm; online learning; performance evaluation; reinforcement learning; Continuous production; Diversity reception; Economic indicators; Evolutionary computation; Genetic programming; Learning; Neural networks; Production systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location
Vancouver, BC
Print_ISBN
0-7803-9487-9
Type
conf
DOI
10.1109/CEC.2006.1688346
Filename
1688346
Link To Document