Title :
X11 in virtual environments
Author :
Dykstra, Phillip
Author_Institution :
US Army Res. Lab., MD, USA
Abstract :
The authors present a brief description of a method for running 2-D text based or graphical applications from within a virtual environment. This is accomplished by a port of the X11 server which renders into a shared memory segment, which is in turn texture mapped onto the surface of an object in a 3-D virtual world. Events that occur in the virtual space can be translated into pseudo mouse or keyboard input events, which are passed to the X server via shared memory queues, fifo´s, or network connections. This system allows any X application to be used from within a virtual space, without rewriting any software. Any number of such servers can exist and be manipulated inside of the virtual environment. Use of transparency as a background color allows text windows to float in space or be used as heads-up displays.<>
Keywords :
file servers; interactive devices; user interfaces; virtual reality; 2D text; 3D virtual world; FIFO; X application; X server; X11 server; graphical applications; heads-up displays; keyboard; network connections; pseudo mouse; shared memory queues; shared memory segment; text windows; three dimensional virtual world; two dimensional text; virtual environments; virtual space; Application software; Hardware; Keyboards; Mice; Network servers; Rendering (computer graphics); Surface texture; Three dimensional displays; Virtual environment; Virtual reality;
Conference_Titel :
Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in
Conference_Location :
San Jose, CA, USA
Print_ISBN :
0-8186-4910-0
DOI :
10.1109/VRAIS.1993.378255