DocumentCode
2463783
Title
X11 in virtual environments
Author
Dykstra, Phillip
Author_Institution
US Army Res. Lab., MD, USA
fYear
1993
fDate
25-26 Oct. 1993
Firstpage
118
Lastpage
119
Abstract
The authors present a brief description of a method for running 2-D text based or graphical applications from within a virtual environment. This is accomplished by a port of the X11 server which renders into a shared memory segment, which is in turn texture mapped onto the surface of an object in a 3-D virtual world. Events that occur in the virtual space can be translated into pseudo mouse or keyboard input events, which are passed to the X server via shared memory queues, fifo´s, or network connections. This system allows any X application to be used from within a virtual space, without rewriting any software. Any number of such servers can exist and be manipulated inside of the virtual environment. Use of transparency as a background color allows text windows to float in space or be used as heads-up displays.<>
Keywords
file servers; interactive devices; user interfaces; virtual reality; 2D text; 3D virtual world; FIFO; X application; X server; X11 server; graphical applications; heads-up displays; keyboard; network connections; pseudo mouse; shared memory queues; shared memory segment; text windows; three dimensional virtual world; two dimensional text; virtual environments; virtual space; Application software; Hardware; Keyboards; Mice; Network servers; Rendering (computer graphics); Surface texture; Three dimensional displays; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in
Conference_Location
San Jose, CA, USA
Print_ISBN
0-8186-4910-0
Type
conf
DOI
10.1109/VRAIS.1993.378255
Filename
378255
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