DocumentCode
2465872
Title
Second Life: A New Platform for Education
Author
Zhu, Qing ; Wang, Tao ; Jia, Yufu
Author_Institution
Hubei Univ. of Econ., Wuhan
fYear
2007
fDate
23-25 Nov. 2007
Firstpage
201
Lastpage
204
Abstract
Second Life supports rich communication, virtual collaboration, and 3-D content creation. The Second Life synthetic world has great potential for teaching and learning. There are hundreds of universities all over the world pay attention to the engaging teaching and learning aids and effective research tools in Second Life. For faculty members to adopt Second Life and take advantage of innovative features in their classes, however, they must first get to know Second Life and become familiar with features that are relevant to their own teaching. This is not a trivial process for many university educators. This paper provide not only guide to getting start in Second Life, but also the quality of it. First it gives an overview of the Second Life for educational purpose. Then it discusses the method to use Second Life for education by an educational case. Finally, it describes the barriers probably encountered in the process of using Second Life.
Keywords
computer aided instruction; teaching; 3D content creation; Second Life synthetic world; education; learning; teaching; virtual collaboration; Avatars; Collaboration; Computer science; Computer science education; Educational products; Educational technology; Environmental economics; Fellows; IP networks; Second Life; 3-D environment; Educational platform; Second life;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technologies and Applications in Education, 2007. ISITAE '07. First IEEE International Symposium on
Conference_Location
Kunming
Print_ISBN
978-1-4244-1386-7
Electronic_ISBN
978-1-4244-1386-7
Type
conf
DOI
10.1109/ISITAE.2007.4409270
Filename
4409270
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