DocumentCode
2472013
Title
KissMe: Bringing virtual events to the real world
Author
Rahman, Abu Saleh Md Mahfujur ; Eid, Mohamad ; El Saddik, Abdulmotaleb
Author_Institution
Multimedia Commun. Res. Lab., Univ. of Ottawa, Ottawa, ON
fYear
2008
fDate
14-16 July 2008
Firstpage
102
Lastpage
105
Abstract
Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.
Keywords
Web services; haptic interfaces; virtual reality; Bluetooth-enabled neck piece hardware; Internet; KissMe; Web service; avatars; haptic stimulus; realistic model; tactile haptic device; virtual events; virtual reality environment; Actuators; Avatars; Haptic interfaces; Hardware; Humans; Neck; Virtual prototyping; Virtual reality; Web and internet services; Web services;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2008. VECIMS 2008. IEEE Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-1927-2
Electronic_ISBN
978-1-4244-1928-9
Type
conf
DOI
10.1109/VECIMS.2008.4592761
Filename
4592761
Link To Document