Title :
Reducing Migration Latency for Distributed Virtual Environments by Mediation
Author :
Kim, Beob Kyun ; Won, Dong Ki ; An, Dong Un ; Chung, Seung Jong
Author_Institution :
Korea Inst. of Sci. & Technol. Inf., Seoul
Abstract :
To achieve the scalability, which is one of important research topics on the distributed virtual environment (DVE), the seamless architecture is usually used. In a seamless game world, a player may be unknowingly interacting with objects that are actually being controlled by multiple game processes or servers. The game world is divided into several small pieces and managed by a cluster of game servers. Despite the efforts of developers, gamers are suffered from huge message traffic which comes from the chatting between gamers and the rendering of scene. This paper presents a method for the reducement of migration latency between game servers. Usually, message traffic reaches the peak when a player character is willing to move and is moving to other field server. MigAgent, introduced in this paper, mediates this kind of gamers to minimize traffic and to prepare for unexpected situation.
Keywords :
computer games; distributed processing; game theory; virtual reality; distributed virtual environments; mediation; message traffic; migration latency; multiple game process; seamless architecture; seamless game world; Avatars; Communication system traffic control; Delay; Information technology; Layout; Mediation; Network servers; Scalability; Traffic control; Virtual environment;
Conference_Titel :
Information Technology Convergence, 2007. ISITC 2007. International Symposium on
Conference_Location :
Joenju
Print_ISBN :
0-7695-3045-1
Electronic_ISBN :
978-0-7695-3045-1
DOI :
10.1109/ISITC.2007.81