DocumentCode
2490189
Title
Effect of update rate on perceived instability of virtual haptic texture
Author
Choi, Seungmoon ; Tan, Hong Z.
Author_Institution
Haptic Interface Res. Laboratory, Purdue Univ., West Lafayette, IN, USA
Volume
4
fYear
2004
fDate
28 Sept.-2 Oct. 2004
Firstpage
3577
Abstract
This study investigates the effect of update rate on the perceived quality of haptic virtual textures, focusing on one type of perceived instability called "buzzing." Buzzing refers to the high-frequency noises that may emanate from a force-feedback device during haptic texture rendering. We first present a simulation of a haptic texture rendering system that explicitly models the sampled-data nature of the system. The simulation shows that a slow haptic update rate can significantly increase the high-frequency noise in the reconstructed force command sent to the haptic interface. This noise may excite the structural resonance of the haptic interface and result in a high-frequency buzzing at the interaction tool that a user holds. A subsequent psychophysical experiment, conducted over a wide range of update rate (250 Hz - 40 kHz), has confirmed the simulation results. The results show a 278% increase in the maximum stiffness (0.325 - 0.904 N/mm over the update rates tested) that could be used for rendering perceptually "clean" virtual haptic textures. These results argue for haptic update rates that are much higher than the widely-accepted value of 1 kHz. Considering that an application requiring hard surface rendering needs a stiffness value of at least 0.8 - 1.0 N/mm, we recommend a haptic update rate in the range 5-10 kHz for perceptually stable haptic texture rendering.
Keywords
force feedback; haptic interfaces; image texture; noise; rendering (computer graphics); 250 Hz to 40 kHz; 5 to 10 kHz; force-feedback device; haptic interface; haptic texture rendering; high-frequency buzzing; high-frequency noises; perceived instability; psychophysical experiment; reconstructed force command; sampled-data nature; update rate; virtual haptic texture; Force measurement; Haptic interfaces; Imaging phantoms; Laboratories; Psychology; Rendering (computer graphics); Resonance; Surface texture; Testing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2004. (IROS 2004). Proceedings. 2004 IEEE/RSJ International Conference on
Print_ISBN
0-7803-8463-6
Type
conf
DOI
10.1109/IROS.2004.1389970
Filename
1389970
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