DocumentCode
2500220
Title
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
Author
Carrig, Brian ; Denieffe, David ; Murphy, John
Author_Institution
Inst. of Technol., Carlow
fYear
2007
fDate
26-30 Nov. 2007
Firstpage
1917
Lastpage
1921
Abstract
In future networks based on the differentiated services (DiffServ) architecture, users may be provided with the opportunity to choose their assured forwarding (AF) class. Users will choose the most inexpensive AF class that satisfies their QoS requirements. Previously the authors have proposed an algorithm known as consumer surplus maximization (CSM) [1]. Although this algorithm can be beneficial when employed by a single user, widespread adoption of the algorithm could cause network instability. This can be avoided by replacing static charges, with a lightweight congestion-only charging (CoC) pricing mechanism. Simulation results are presented from a networking scenario where users connect across a single DiffServ domain to engage in a multiplayer first person shooter (FPS) game.
Keywords
DiffServ networks; Internet; computer games; optimisation; quality of service; telecommunication congestion control; telecommunication traffic; DiffServ network; Internet gaming; QoS requirement; assured forwarding class; congestion-only charging pricing mechanism; consumer surplus maximization algorithm; differentiated services networks; multiplayer first person shooter game; Bandwidth; Computer architecture; Computer science; Delay; Diffserv networks; Informatics; Internet; Pricing; Quality of service; Telecommunication traffic;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Telecommunications Conference, 2007. GLOBECOM '07. IEEE
Conference_Location
Washington, DC
Print_ISBN
978-1-4244-1042-2
Electronic_ISBN
978-1-4244-1043-9
Type
conf
DOI
10.1109/GLOCOM.2007.368
Filename
4411278
Link To Document