• DocumentCode
    250159
  • Title

    A Comparative Study on Cloud Gaming Platforms

  • Author

    Gharsallaoui, Rahma ; Hamdi, Mohamed ; Tai-Hoon Kim

  • Author_Institution
    Sch. of Commun. Eng. (Sup´Com), Univ. of Carthage, Carthage, Tunisia
  • fYear
    2014
  • fDate
    20-23 Dec. 2014
  • Firstpage
    28
  • Lastpage
    32
  • Abstract
    Cloud computing has provided multiple challenges to software and infrastructure services. In order to maximize the benefits of resource consolidation, most cloud providers only offer general purpose computing resources that are located in a relatively small number of large data enters. Furthermore, many cloud data center locations are chosen to minimize cooling and electricity costs, rather than to minimize latency to end-users. Unfortunately, these architectural decisions are in conflict with the needs of an emerging class of multimedia applications that is interactive, and requires specialized hardware resources. Recently, a new type of cloud service has been introduced, which may have the most stringent demands on network QoS to date: cloud gaming. In this survey paper, we conduct a systematic analysis of state-of-the-art cloud gaming platforms, and compare some of this platforms.
  • Keywords
    cloud computing; computer games; cloud computing; cloud data center; cloud gaming platform; cloud providers; end-user latency reduction; general purpose computing resources; network QoS; quality of service; resource consolidation; Cloud computing; Delays; Games; Multimedia communication; Servers; Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Automation (CA), 2014 7th Conference on
  • Conference_Location
    Haikou
  • Print_ISBN
    978-1-4799-8205-9
  • Type

    conf

  • DOI
    10.1109/CA.2014.14
  • Filename
    7026255