DocumentCode
250159
Title
A Comparative Study on Cloud Gaming Platforms
Author
Gharsallaoui, Rahma ; Hamdi, Mohamed ; Tai-Hoon Kim
Author_Institution
Sch. of Commun. Eng. (Sup´Com), Univ. of Carthage, Carthage, Tunisia
fYear
2014
fDate
20-23 Dec. 2014
Firstpage
28
Lastpage
32
Abstract
Cloud computing has provided multiple challenges to software and infrastructure services. In order to maximize the benefits of resource consolidation, most cloud providers only offer general purpose computing resources that are located in a relatively small number of large data enters. Furthermore, many cloud data center locations are chosen to minimize cooling and electricity costs, rather than to minimize latency to end-users. Unfortunately, these architectural decisions are in conflict with the needs of an emerging class of multimedia applications that is interactive, and requires specialized hardware resources. Recently, a new type of cloud service has been introduced, which may have the most stringent demands on network QoS to date: cloud gaming. In this survey paper, we conduct a systematic analysis of state-of-the-art cloud gaming platforms, and compare some of this platforms.
Keywords
cloud computing; computer games; cloud computing; cloud data center; cloud gaming platform; cloud providers; end-user latency reduction; general purpose computing resources; network QoS; quality of service; resource consolidation; Cloud computing; Delays; Games; Multimedia communication; Servers; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Automation (CA), 2014 7th Conference on
Conference_Location
Haikou
Print_ISBN
978-1-4799-8205-9
Type
conf
DOI
10.1109/CA.2014.14
Filename
7026255
Link To Document