DocumentCode
2525396
Title
Game Theoretic Access Probability based Bandwidth Request mechanism for WiMAX Point to Multipoint network
Author
Pudasaini, Subodh ; Shin, Seokjoo
Author_Institution
Dept. of Comput. Eng., Chosun Univ., Gwangju
fYear
2008
fDate
19-21 Nov. 2008
Firstpage
1
Lastpage
5
Abstract
In this paper, GTAP-BRM (game theoretic access probability based bandwidth request mechanism) is proposed for WiMAX PMP (point to multipoint) network. In the reference standard, IEEE 802.16, connections belonging to QoS (quality of service) class rtPS (real time polling service) are provisioned to issue BW-REQ (bandwidth request) in contention free way while nrtPS (nonreal time polling service) can issue in both contention based and contention free way. This proposed GTAP-BRM, however, offers feasibility to make BW-REQs for both these classes in contention based way. Connections belonging to QoS classes with stringent delay requirement always desire very high average success probability and very low average access delay for the BW-REQs made, if contention based BW-REQs are to be made. This proposed GTAP-BRM caters these requirements for rtPS conncetions with almost 100% average success probability yielding average access delay of around 1 frame-length time. The price paid for that achievement is lower average success probability with longer access delay for delay intolerant nrtPS connections.
Keywords
WiMax; game theory; quality of service; IEEE 802.16; QoS; bandwidth request mechanism; game theoretic access probability; nonreal time polling service; point to multipoint network; quality of service; real time polling service; Access protocols; Bandwidth; Broadcasting; Computer networks; Delay effects; Game theory; Portable media players; Quality of service; Unicast; WiMAX;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2008 - 2008 IEEE Region 10 Conference
Conference_Location
Hyderabad
Print_ISBN
978-1-4244-2408-5
Electronic_ISBN
978-1-4244-2409-2
Type
conf
DOI
10.1109/TENCON.2008.4766448
Filename
4766448
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