• DocumentCode
    2528630
  • Title

    Go Math! How Research Anchors New Mobile Learning Environments

  • Author

    Alexander, April ; Blair, Kristen Pilner ; Goldman, Shelley ; Jimenez, Osvaldo ; Nakaue, Masataka ; Pea, Roy ; Russell, Andrew

  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    57
  • Lastpage
    64
  • Abstract
    A reciprocal research and design process (RR & D) became central to the development of mobile learning environments for families. Go Math! applications were developed to support families in the situations they face in their daily activities where problem solving involves mathematics. The RR & D process is effective for synthesizing design and development choices with consideration of the results of basic research on mathematics in everyday life, the voices of users, the social context of use, and mobile affordances. The RR & D process is described, and two mobile mathematics applications illustrate how the process maintains fidelity among research, the development of design criteria, and user voice and practice. We consider the process important in the development of mobile learning environments.
  • Keywords
    computer aided instruction; mobile computing; Go Math! applications; RR & D process; mobile learning environment; mobile mathematics application; reciprocal research and design process; Application software; Collaborative work; Data analysis; Educational technology; Mathematics; Mobile computing; Problem-solving; Process design; Roads; Statistics; Co-design Processes; Computer Supported Collaborative Learning (CSCL); Family Learning; Mathematics; Mobile learning; Problem-solving;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-0-7695-3992-8
  • Electronic_ISBN
    978-1-4244-6428-9
  • Type

    conf

  • DOI
    10.1109/WMUTE.2010.47
  • Filename
    5476538