DocumentCode
2528630
Title
Go Math! How Research Anchors New Mobile Learning Environments
Author
Alexander, April ; Blair, Kristen Pilner ; Goldman, Shelley ; Jimenez, Osvaldo ; Nakaue, Masataka ; Pea, Roy ; Russell, Andrew
fYear
2010
fDate
12-16 April 2010
Firstpage
57
Lastpage
64
Abstract
A reciprocal research and design process (RR & D) became central to the development of mobile learning environments for families. Go Math! applications were developed to support families in the situations they face in their daily activities where problem solving involves mathematics. The RR & D process is effective for synthesizing design and development choices with consideration of the results of basic research on mathematics in everyday life, the voices of users, the social context of use, and mobile affordances. The RR & D process is described, and two mobile mathematics applications illustrate how the process maintains fidelity among research, the development of design criteria, and user voice and practice. We consider the process important in the development of mobile learning environments.
Keywords
computer aided instruction; mobile computing; Go Math! applications; RR & D process; mobile learning environment; mobile mathematics application; reciprocal research and design process; Application software; Collaborative work; Data analysis; Educational technology; Mathematics; Mobile computing; Problem-solving; Process design; Roads; Statistics; Co-design Processes; Computer Supported Collaborative Learning (CSCL); Family Learning; Mathematics; Mobile learning; Problem-solving;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-0-7695-3992-8
Electronic_ISBN
978-1-4244-6428-9
Type
conf
DOI
10.1109/WMUTE.2010.47
Filename
5476538
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