• DocumentCode
    2528751
  • Title

    Heuristics Evaluation Strategy for Mobile Game-Based Learning

  • Author

    Zaibon, Syamsul Bahrin ; Shiratuddin, Norshuhada

  • Author_Institution
    Coll. of Arts & Sci., Univ. Utara Malaysia, Sintok, Malaysia
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    127
  • Lastpage
    131
  • Abstract
    Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications.
  • Keywords
    computer games; distance learning; mobile computing; game play; game usability; heuristics evaluation strategy; learning content; mobile game based learning; mobility; Art; Educational institutions; Educational technology; Handheld computers; Mobile handsets; Personal digital assistants; Prototypes; Smart phones; Usability; User interfaces; heuristics evaluation; mGBL; mobile game; mobile game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-0-7695-3992-8
  • Electronic_ISBN
    978-1-4244-6428-9
  • Type

    conf

  • DOI
    10.1109/WMUTE.2010.27
  • Filename
    5476548