DocumentCode
2528751
Title
Heuristics Evaluation Strategy for Mobile Game-Based Learning
Author
Zaibon, Syamsul Bahrin ; Shiratuddin, Norshuhada
Author_Institution
Coll. of Arts & Sci., Univ. Utara Malaysia, Sintok, Malaysia
fYear
2010
fDate
12-16 April 2010
Firstpage
127
Lastpage
131
Abstract
Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability, Mobility, Game Play, and Learning Content. Each of the components represents the issues to be considered and evaluated for mGBL. Additionally, in this study, a prototype of mGBL was developed and evaluated by utilizing the proposed strategy. The results indicate that the strategy is useful and potential to be implemented for similar mGBL applications.
Keywords
computer games; distance learning; mobile computing; game play; game usability; heuristics evaluation strategy; learning content; mobile game based learning; mobility; Art; Educational institutions; Educational technology; Handheld computers; Mobile handsets; Personal digital assistants; Prototypes; Smart phones; Usability; User interfaces; heuristics evaluation; mGBL; mobile game; mobile game-based learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE), 2010 6th IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-0-7695-3992-8
Electronic_ISBN
978-1-4244-6428-9
Type
conf
DOI
10.1109/WMUTE.2010.27
Filename
5476548
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