DocumentCode :
2555598
Title :
Eliminating popping artifacts in sheet buffer-based splatting
Author :
Mueller, Klaus ; Crawfis, Roger
Author_Institution :
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
fYear :
1998
fDate :
24-24 Oct. 1998
Firstpage :
239
Lastpage :
245
Abstract :
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main variants of the splatting algorithm exist: (i) the original method, in which all splats are composited back-to-front, and (ii) the sheet-buffer method, in which the splats are added in cache-sheets, aligned with the volume face most parallel to the image plane, which are subsequently composited back-to-front. The former method is prone to cause bleeding artifacts from hidden objects, while the latter method reduces bleeding, but causes very visible color popping artifacts when the orientation of the compositing sheets changes suddenly as the image screen becomes more parallel to another volume face. We present a new variant of the splatting algorithm in which the compositing sheets are always parallel to the image plane, eliminating the condition for popping, while maintaining the insensitivity to color bleeding. This enables pleasing animated viewing of volumetric objects without temporal color and lighting discontinuities. The method uses a hierarchy of partial splats and employs an efficient list-based volume traversal scheme for fast splat access. It also offers more accuracy for perspective splatting as the decomposition of the individual splats facilitates a better approximation to the diverging nature of the rays that traverse the splatting kernels.
Keywords :
colour graphics; data visualisation; interpolation; rendering (computer graphics); animated viewing; bleeding artifacts; cache-sheets; compositing sheet orientation; fast splat access; fast volume rendering algorithm; hidden objects; image plane; image screen; list-based volume traversal scheme; partial splats; popping artifact elimination; pre-integrated interpolation kernels; ray divergence; sheet buffer-based splatting; splat decomposition; splatting kernels; visible color popping artifacts; volumetric objects; voxel projection; Animation; Clouds; Color; Displays; Facial animation; Filters; Hemorrhaging; Information science; Interpolation; Isosurfaces; Kernel; Medical simulation; Rendering (computer graphics); Sampling methods; Transfer functions; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '98. Proceedings
Conference_Location :
Research Triangle Park, NC, USA
ISSN :
1070-2385
Print_ISBN :
0-8186-9176-X
Type :
conf
DOI :
10.1109/VISUAL.1998.745309
Filename :
745309
Link To Document :
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