• DocumentCode
    2556903
  • Title

    Scalability of a distributed virtual environment based on a structured peer-to-peer architecture

  • Author

    Chen, Jiehua ; Grottke, Sven ; Sablatnig, Jan ; Seiler, Ruedi ; Wolisz, Adam

  • Author_Institution
    Tech. Univ. of Berlin, Berlin, Germany
  • fYear
    2011
  • fDate
    4-8 Jan. 2011
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    We investigate the scalability of distributed virtual environments (DVEs) based on a structured peer-to-peer (P2P) overlay. We focus on network load and message routing latency. To this end, we study a prototypical DVE consisting of a simple game scenario and a P2P architecture based on Pastry and Scribe as proposed by Knutsson et al.. Both our theoretical analysis and simulation results show that under constant population density, the network load is constant except for the overhead messages incurred by the overlay protocol. The overall network load per host as well as the message routing latency grows logarithmically with the number of hosts; this is in partial contradiction to Knutsson et al.´s results. We propose a resolution to this contradiction.
  • Keywords
    computer games; message passing; peer-to-peer computing; protocols; software architecture; virtual reality; Pastry; Scribe; distributed virtual environment scalability; game scenario; message routing latency; overlay protocol; structured peer-to-peer architecture; Avatars; Games; Mathematical model; Peer to peer computing; Protocols; Routing; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Systems and Networks (COMSNETS), 2011 Third International Conference on
  • Conference_Location
    Bangalore
  • Print_ISBN
    978-1-4244-8952-7
  • Electronic_ISBN
    978-1-4244-8951-0
  • Type

    conf

  • DOI
    10.1109/COMSNETS.2011.5716424
  • Filename
    5716424