DocumentCode
2556903
Title
Scalability of a distributed virtual environment based on a structured peer-to-peer architecture
Author
Chen, Jiehua ; Grottke, Sven ; Sablatnig, Jan ; Seiler, Ruedi ; Wolisz, Adam
Author_Institution
Tech. Univ. of Berlin, Berlin, Germany
fYear
2011
fDate
4-8 Jan. 2011
Firstpage
1
Lastpage
8
Abstract
We investigate the scalability of distributed virtual environments (DVEs) based on a structured peer-to-peer (P2P) overlay. We focus on network load and message routing latency. To this end, we study a prototypical DVE consisting of a simple game scenario and a P2P architecture based on Pastry and Scribe as proposed by Knutsson et al.. Both our theoretical analysis and simulation results show that under constant population density, the network load is constant except for the overhead messages incurred by the overlay protocol. The overall network load per host as well as the message routing latency grows logarithmically with the number of hosts; this is in partial contradiction to Knutsson et al.´s results. We propose a resolution to this contradiction.
Keywords
computer games; message passing; peer-to-peer computing; protocols; software architecture; virtual reality; Pastry; Scribe; distributed virtual environment scalability; game scenario; message routing latency; overlay protocol; structured peer-to-peer architecture; Avatars; Games; Mathematical model; Peer to peer computing; Protocols; Routing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Systems and Networks (COMSNETS), 2011 Third International Conference on
Conference_Location
Bangalore
Print_ISBN
978-1-4244-8952-7
Electronic_ISBN
978-1-4244-8951-0
Type
conf
DOI
10.1109/COMSNETS.2011.5716424
Filename
5716424
Link To Document