DocumentCode :
2560645
Title :
Defining bandwidth constraints with cooperative games
Author :
Salgueiro, Edilayne Meneses ; Cunha, Paulo R F ; Maciel, Paulo R M ; Monteiro, José A S ; Salgueiro, Ricardo J P B
Author_Institution :
Centro de Inf., Univ. Fed. de Pernambuco (UFPE), Recife, Brazil
fYear :
2009
fDate :
12-14 Oct. 2009
Firstpage :
1
Lastpage :
8
Abstract :
This paper proposes the use of cooperative game models to arbitrate bandwidth constraints in bandwidth constraint models. This work adopts cooperative games as a mathematical tool for arbitrating bandwidth constraints, considering differentiated service classes and network load information. Game solutions based on the Shapley Value are used to compose bandwidth constraints in two Bandwidth Constraint Models. Overload scenarios are explored in performance evaluation, and the new models are compared to the maximum allocation with reservation model. The results show that game-based allocations can not only achieve greater efficiency in bandwidth sharing but also provide bandwidth protection against QoS degradation and respect service differentiation for high, normal and low priority services.
Keywords :
DiffServ networks; Internet; game theory; QoS degradation; Shapley Value; bandwidth constraint models; bandwidth sharing; cooperative game models; differentiated service classes; maximum allocation; network load information; reservation model; Bandwidth; Degradation; Game theory; Internet; Protection; Quality of service; Resource management; Technology management; Telecommunication traffic; Traffic control; Bandwidth constraints; Cooperative games; Resource management; Shapley Value;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ultra Modern Telecommunications & Workshops, 2009. ICUMT '09. International Conference on
Conference_Location :
St. Petersburg
Print_ISBN :
978-1-4244-3942-3
Electronic_ISBN :
978-1-4244-3941-6
Type :
conf
DOI :
10.1109/ICUMT.2009.5345534
Filename :
5345534
Link To Document :
بازگشت