• DocumentCode
    2563022
  • Title

    Introducing game and playful experiences to other application domains through personality and motivation models

  • Author

    Walsh, Rod ; Boberg, Marion ; Arrasvuori, Juha ; Korhonen, Hannu ; Walsh, Tanja

  • Author_Institution
    Nokia Res. Center, Tampere, Finland
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    We discuss the use of the PLEX playful experience model a system to introduce games design aspects into alternative application and product domains. We report an exploratory study to relate the relationships between playful experiences and real world values and personalities. The method led to a prototype model of playful experiences associated with values and personality based motivations, emotions and behavior, and could be a useful tool for playful concept creation. As consumer offerings are increasingly differentiated by the quality of the experience, our approach promises to enhance the fun, and widen the engagement, of many products and applications.
  • Keywords
    consumer products; human factors; product design; production engineering computing; PLEX playful experience model; application domain; behavior; emotion; game design; game experience; motivation model; personality based motivation; personality model; playful concept creation; product design; Conferences; Context; Correlation; Games; Helium; IEEE Consumer Electronics Society; Instruments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716900
  • Filename
    5716900