DocumentCode :
2570073
Title :
Slant range and 3D sea floor models for real-time UUV simulation
Author :
Winters, Christopher
Author_Institution :
Charles Stark Draper Lab. Inc., Cambridge, MA, USA
fYear :
1990
fDate :
5-6 Jun 1990
Firstpage :
145
Lastpage :
149
Abstract :
Slant range and 3-D sea floor models were used in a real-time unmanned underwater vehicle (UUV) simulation with a 3-D display. Two methods were used to generate 3-D terrain models. The first method uses specified spectral characteristics, random variations, and a discrete Fourier transform to generate plausible terrain. The second method uses non-Cartesian interpolation to convert contour information from oceanographic maps to a regular grid. Using terrain generated by either method, sensor models call a slant range algorithm to calculate, in real-time, the distance along the sensor beam to the first intersection of that beam with the terrain
Keywords :
digital simulation; fast Fourier transforms; interpolation; marine systems; mobile robots; 3-D display; 3-D terrain models; 3D sea floor models; contour information; discrete Fourier transform; nonCartesian interpolation; oceanographic maps; random variations; real-time simulation; slant range algorithm; spectral characteristics; unmanned underwater vehicle; Aerospace simulation; Computational modeling; Computer interfaces; Sea floor; Sensor arrays; Sensor phenomena and characterization; Switches; Three dimensional displays; Vehicles; Voltage control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Autonomous Underwater Vehicle Technology, 1990. AUV '90., Proceedings of the (1990) Symposium on
Conference_Location :
Washington, DC
Type :
conf
DOI :
10.1109/AUV.1990.110449
Filename :
110449
Link To Document :
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