Title :
Development of Games for SET-TOP-BOXES with Brazilian´s Middleware GINGA-NCL
Author :
Silva, A.N. ; Souza, Antonio C S ; Santos, Luiz C S
Author_Institution :
Dept. de Tecnol. Eletro-Eletron., Inst. Fed. de Educ., Cienc. e Tecnol. da Bahia, Salvador, Brazil
Abstract :
This paper aims to present the process of creating games for set-top-boxes with Brazilian´s middleware GINGA embedded on it, focusing on GINGA-NCL, since game´s pre-production until the end of the demonstration (DEMO) version developed by the Research Group of Information´s Technology on Digital TV of the Instituto Federal de Educação, Ciência e Tecnologia da bahia in conjunction with the Core of Computational Modeling of SENAI / CIMATEC. All games in this text have been programmed in the language Lua coupled to NCL and the tests to evaluate the game play were performed using the emulator Ginga-NCL Player and the Virtual Set-Top-Box (STB) Ginga-NCL. Both softwares simulate the needed equipment for televisions that do not have specific tuner for receiving digital signal.
Keywords :
computer games; digital television; middleware; virtual reality; Brazilian Middleware GINGA-NCL; Ginga-NCL player; digital signal; emulator; games development; language Lua; set-top-boxes; virtual set-top-box; Access control; Computer simulation; Conferences; Context modeling; Middleware; Multiagent systems; Permission; Pervasive computing; Sensor systems and applications; Ubiquitous computing; digital tv; ginga; set-top-box;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
978-1-4244-6010-6
DOI :
10.1109/SBGAMES.2009.33