DocumentCode
2571372
Title
GpuWars: Design and Implementation of a GPGPU Game
Author
Joselli, Mark ; Clua, Esteban
Author_Institution
MediaLab, UFF, Niteroi, Brazil
fYear
2009
fDate
8-10 Oct. 2009
Firstpage
132
Lastpage
140
Abstract
The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible processors, allowing its usage for processing different data. This advantage can be used in game development to optimize the game loop. Most GPGPU works deals only with some steps of the game loop, allowing to the CPU to process most of the game logic. This work differ from the traditional approach, by presenting and implementing practically the entire game loop inside the GPU. This is a big breakthrough on game development, since the CPUs are evolving to multi-core, and future games will need similar parallelism as the GPUs programs.
Keywords
computer games; computer graphic equipment; coprocessors; GPGPU game; GPU programs; GpuWars; game development; game logic; game loop; graphics processing units; Artificial intelligence; Central Processing Unit; Computational modeling; Computer architecture; Games; Graphics; Logic; Parallel processing; Parallel programming; Physics; Digital Games; GPGPU; Game AI; Game Architecture; Game Physics;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.23
Filename
5479099
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