• DocumentCode
    258666
  • Title

    Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments

  • Author

    Chessa, Manuela ; Garibotti, Matteo ; Maiello, Guido ; Caroggio, Lorenzo ; Huang, Huayi ; Sabatini, Silvio ; Solari, Fabio

  • Author_Institution
    Dept. of Inf., Univ. of Genoa, Genoa, Italy
  • fYear
    2014
  • fDate
    9-10 Dec. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    A novel approach to track the 3D position of the user´s eyes in stereoscopic virtual environments, where stereo glasses are worn, is proposed. Such an approach improves a state-of-the-art real-time face tracking algorithm by addressing the occlusion due the stereo glasses and providing estimation of eye position based on biométrie features. More generally, our solution can be seen as a proof of concept for a more robust approach to improving motion tracking techniques. In particular, the proposed technique yields accurate and stable estimates of the 3D position of the user´s eyes, while the user moves in front of the stereoscopic display. The correct tracking of both eyes´ 3D position is a crucial step in order to achieve a more natural human-computer interaction which diminishes visual fatigue. The proposed approach is validated through quantitative tests: (i) we assessed the accuracy of our algorithm for tracking the 3D position of users´ eyes with and without stereo glasses; (ii) we have performed a perceptual assessment of the natural interaction in the virtual environments through experimental sessions with several users.
  • Keywords
    computer graphics; face recognition; human computer interaction; image colour analysis; stereo image processing; 3D position detection; biometric features; consumer RGB-D camera; face tracking algorithm; human computer interaction; motion tracking techniques; occlusion; stereo glasses; stereoscopic display; stereoscopic mixed reality environments; stereoscopic virtual environments; users eyes 3D position tracking; visual fatigue; Face; Glass; Solid modeling; Stereo image processing; Three-dimensional displays; Tracking; Virtual reality; Augmented reality; Human-computer interactions; Virtual reality; computer vision; stereoscopic 3D entertainment system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Imaging (IC3D), 2014 International Conference on
  • Conference_Location
    Liege
  • Type

    conf

  • DOI
    10.1109/IC3D.2014.7032592
  • Filename
    7032592