• DocumentCode
    258671
  • Title

    Visibility-driven patch group generation

  • Author

    Ebel, S. ; Waizenegger, W. ; Reinhardt, M. ; Schreer, O. ; Feldmann, I.

  • Author_Institution
    Fraunhofer Inst. for Telecommun., Heinrich Hertz Inst., Berlin, Germany
  • fYear
    2014
  • fDate
    9-10 Dec. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The target application of this paper is 3D scene reconstruction for future real-time production scenarios in the broadcast domain as well as future post-production and on-set visual effect previews in the digital cinema area. Our approach is based on multiple trifocal camera capture systems which can be arbitrarily distributed on set. In this work we tackle the problem of multi-view data fusion from a real-time perspective. The novelty of our work is that instead of performing a pixel wise processing we consider patch groups as higher level scene representations. Based on the robust results of the trifocal sub-systems we implicitly obtain an optimized set of patch groups even for partly occluded regions by the application of a simple geometric rule set. Further on, we show that a simplified meshing can be applied to the patch group borders which enables a GPU centric real-time implementation. The presented algorithm is tested on real world test shoot data for the case of 3D reconstruction of humans.
  • Keywords
    cameras; computer graphics; image capture; image reconstruction; image representation; mesh generation; real-time systems; sensor fusion; 3D reconstruction; 3D scene reconstruction; GPU centric real-time implementation; digital cinema area; geometric rule set; level scene representation; multiple trifocal camera capture system; multiview data fusion; partly occluded region; patch group border; pixel wise processing; post-production; real world test shoot data; real-time perspective; real-time production scenario; simplified meshing; trifocal subsystem; visibility-driven patch group generation; visual effect preview; Cameras; Image reconstruction; Real-time systems; Robustness; Solid modeling; Surface reconstruction; Three-dimensional displays; 3D video capture and 3D-TV; depth fusion; multi-view; patch group;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Imaging (IC3D), 2014 International Conference on
  • Conference_Location
    Liege
  • Type

    conf

  • DOI
    10.1109/IC3D.2014.7032597
  • Filename
    7032597