DocumentCode
2586776
Title
Augmenting deformable objects in real-time
Author
Pile, Julien ; Lepetit, Vincent ; Fua, Pascal
Author_Institution
Comput. Vision Lab., Ecole Polytech. Fed. de Lausanne, Switzerland
fYear
2005
fDate
5-8 Oct. 2005
Firstpage
134
Lastpage
137
Abstract
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop.
Keywords
augmented reality; hidden feature removal; image texture; real-time systems; video streaming; augmenting deformable object; real-time system; video stream; virtual element; Computer vision; Laboratories; Layout; Lighting; Parameter estimation; Probes; Real time systems; Rendering (computer graphics); Robustness; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on
Print_ISBN
0-7695-2459-1
Type
conf
DOI
10.1109/ISMAR.2005.18
Filename
1544675
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