• DocumentCode
    2586883
  • Title

    Augmented reality techniques in games

  • Author

    Schmalstieg, Dieter

  • Author_Institution
    Graz Univ. of Technol., Austria
  • fYear
    2005
  • fDate
    5-8 Oct. 2005
  • Firstpage
    176
  • Lastpage
    177
  • Abstract
    As a consequence of technical difficulties such as unreliable tracking, many AR applications get stuck in the "how to implement" phase rather than progressing to the "what to show" phase driven by information visualization needs rather than basic technology. In contrast, most of today\´s computer games are set in a fairly realistic 3D environment, and unlike many AR applications, game interfaces undergo extensive usability testing. This creates the interesting situation that games can be perfect simulators of AR applications, because they are able to show perfectly registered "simulated AR" overlays on top of a real-time environment. This work examines how some visualization and interaction techniques used in games can be useful for real AR applications.
  • Keywords
    augmented reality; computer games; graphical user interfaces; real-time systems; AR application; augmented reality techniques; computer games; game interfaces; real-time environment; realistic 3D environment; usability testing; Application software; Augmented reality; Cameras; Computer interfaces; Displays; Games; Keyboards; Mice; Usability; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2459-1
  • Type

    conf

  • DOI
    10.1109/ISMAR.2005.17
  • Filename
    1544681