DocumentCode
2586883
Title
Augmented reality techniques in games
Author
Schmalstieg, Dieter
Author_Institution
Graz Univ. of Technol., Austria
fYear
2005
fDate
5-8 Oct. 2005
Firstpage
176
Lastpage
177
Abstract
As a consequence of technical difficulties such as unreliable tracking, many AR applications get stuck in the "how to implement" phase rather than progressing to the "what to show" phase driven by information visualization needs rather than basic technology. In contrast, most of today\´s computer games are set in a fairly realistic 3D environment, and unlike many AR applications, game interfaces undergo extensive usability testing. This creates the interesting situation that games can be perfect simulators of AR applications, because they are able to show perfectly registered "simulated AR" overlays on top of a real-time environment. This work examines how some visualization and interaction techniques used in games can be useful for real AR applications.
Keywords
augmented reality; computer games; graphical user interfaces; real-time systems; AR application; augmented reality techniques; computer games; game interfaces; real-time environment; realistic 3D environment; usability testing; Application software; Augmented reality; Cameras; Computer interfaces; Displays; Games; Keyboards; Mice; Usability; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on
Print_ISBN
0-7695-2459-1
Type
conf
DOI
10.1109/ISMAR.2005.17
Filename
1544681
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