Title :
Enhancing software engineering education using teaching aids in 3-D online virtual worlds
Author :
Ye, En ; Liu, Chang ; Polack-Wahl, Jennifer A.
Author_Institution :
Ohio Univ., Athens
Abstract :
Three-dimensional online virtual worlds such as second life support avatar-based communications, a wide spectrum of online activities, and development of various in-world teaching and learning tools. We have experimented with second life in two computer science classes, one at Ohio University, the other at the University of Mary Washington, to enhance software engineering education. We used Second Life as an innovative collaboration and communication tool both in and outside classroom to help facilitate teamwork and interactions among student project team members. Second Life was also used as the virtual office for instructors and teaching assistants to answer students´ questions during office hours. In addition, we developed two multi-player online software engineering educational games in second life, one based on the Groupthink software specification exercise developed at M.I.T., and the other based on the SimSE game (a 2-D single player game) developed at UC Irvine. By playing these two games, students learned fundamentals of software specification activities and principles of software development processes. In the paper, we will share our experience of using second life in two software engineering classes, and discuss its pros and cons based on the data collected from student surveys.
Keywords :
avatars; computer games; computer science education; educational aids; educational courses; educational institutions; software engineering; 3D online virtual worlds; Groupthink software specification; M.I.T.; Ohio University; Second Life; UC Irvine; University of Mary Washington; avatar-based communications; computer science classes; multiplayer online software engineering educational games; project team members; software development processes; software engineering education; teaching aids; Avatars; Collaborative tools; Computer science; Computer science education; Games; Programming; Second Life; Software engineering; Teamwork; Teleworking; Groupthink; Second Life; SirnSE; Software engineering education; Virtual World;
Conference_Titel :
Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports, 2007. FIE '07. 37th Annual
Conference_Location :
Milwaukee, WI
Print_ISBN :
978-1-4244-1083-5
Electronic_ISBN :
0190-5848
DOI :
10.1109/FIE.2007.4417884