Title :
Multiple view geometry and the L∞-norm
Author_Institution :
Comput. Sci. & Eng., California Univ., California University, CA, USA
Abstract :
This paper presents a new framework for solving geometric structure and motion problems based on L∞-norm. Instead of using the common sum-of-squares cost-function, that is, the L∞-norm, the model-fitting errors are measured using the L∞-norm. Unlike traditional methods based on L2 our framework allows for efficient computation of global estimates. We show that a variety of structure and motion problems, for example, triangulation, camera resectioning and homography estimation can be recast as a quasiconvex optimization problem within this framework. These problems can be efficiently solved using second order cone programming (SOCP) which is a standard technique in convex optimization. The proposed solutions have been validated on real data in different settings with small and large dimensions and with excellent performance.
Keywords :
computational geometry; convex programming; L∞-norm; geometric motion problem; geometric structure problem; model-fitting errors; multiple view geometry; quasiconvex optimization; second order cone programming; sum-of-squares cost function; Application software; Cameras; Computer science; Computer vision; Geometry; Image reconstruction; Layout; Motion estimation; Motion measurement; Polynomials;
Conference_Titel :
Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on
Print_ISBN :
0-7695-2334-X
DOI :
10.1109/ICCV.2005.163