DocumentCode
2591548
Title
Extending DIS for individual combatants
Author
Reece, Douglas A.
Author_Institution
Inst. for Simul. and Training, Central Florida Univ., Orlando, FL, USA
fYear
1994
fDate
7-9 Dec. 1994
Firstpage
91
Lastpage
97
Abstract
The domain of DIS (distributed interactive simulation) military training simulators has recently been expanding to the level of individual combatants. After gaining some experience with an individual-level simulator, we have identified several areas of the DIS protocol that need to be expanded or changed to accommodate individual humans. In the entity state Protocol Data Unit (PDU), some information in the entity type and appearance fields should be replaced with detailed upper body, limb and weapon position information. An intelligent human figure animation algorithm should be used to dead reckon the lower body. Weapons and other objects should gain status independent of the entity through the use of a modification of the destructible entity protocol. Finally, the Fire PDU should indicate the scatter pattern and direction vector of a burst.<>
Keywords
computer animation; digital simulation; interactive systems; military computing; protocols; simulation; training; DIS protocol; Protocol Data Unit; combatant figure simulation; destructible entity protocol; distributed interactive simulation; entity state; intelligent human figure animation; military training simulators; Animation; Biological system modeling; Computational modeling; Drives; Fires; Humans; Permission; Protocols; Scattering; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location
Gainesville, FL, USA
Print_ISBN
0-8186-6440-1
Type
conf
DOI
10.1109/AIHAS.1994.390495
Filename
390495
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