DocumentCode :
2591641
Title :
Terrain reasoning challenges in the CCTT dynamic environment
Author :
Campbell, Charles E. ; McCulley, Gene
Author_Institution :
Sci. Applications Int. Corp., Albuquerque, NM, USA
fYear :
1994
fDate :
7-9 Dec. 1994
Firstpage :
55
Lastpage :
61
Abstract :
The desire for realism in simulation is obvious. It follows that the more realistic the simulation environment, the more effective the training. A dynamic environment, in which man-made structures can be damaged, excavations are possible, and environmental conditions can change is an aspect of simulated training attracting much attention. However full implementation of a dynamic environment in a large scale simulation is not yet feasible. CCTT (Closed Combat Tactical Trainer) is taking the first step toward creating a dynamic environment in a production simulation system by allowing limited dynamic modifications to the static terrain database and environment. This paper details some of the challenges for terrain reasoning when implementing dynamic terrain, and explains the proposed approaches to solve them in CCTT´s real-time networked environment.<>
Keywords :
computer aided instruction; computer graphics; digital simulation; military computing; real-time systems; simulation; CCTT dynamic environment; Closed Combat Tactical Trainer; dynamic terrain; real-time networked environment; simulated training; terrain reasoning; Arm; Computational modeling; Hidden Markov models; Large-scale systems; Production systems; Protocols; Spatial databases; Visual databases; Wire; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location :
Gainesville, FL, USA
Print_ISBN :
0-8186-6440-1
Type :
conf
DOI :
10.1109/AIHAS.1994.390500
Filename :
390500
Link To Document :
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