DocumentCode
2591665
Title
Fluids in a distributed interactive simulation
Author
Jinxiong, Chen ; Sartor, Michelle
Author_Institution
Inst. for Simul. and Training, Central Florida Univ., Orlando, FL, USA
fYear
1994
fDate
7-9 Dec. 1994
Firstpage
43
Lastpage
45
Abstract
Today´s training simulators have dealt mainly with vehicle dynamics, artillery dynamics and soil manipulations. Important features such as fluid surface effects and flow over a terrain surface have been neglected decreasing the realism of the simulation. The modeling and animation of fluids have recently been pursued vigorously in computer graphics but fluid in a real-time networked virtual environment has not been studied. This paper investigates issues concerning the implementation of fluids in a distributed interactive simulation. Several fluid models and a player/ghost simulation strategy are examined.<>
Keywords
computer animation; digital simulation; interactive systems; military computing; real-time systems; simulation; training; virtual reality; animation; computer graphics; distributed interactive simulation; fluid modeling; fluid surface effects; player/ghost simulation; real-time networked virtual environment; terrain surface; training simulators; Animation; Computational modeling; Floods; Fluid dynamics; Land vehicles; Manipulator dynamics; Road vehicles; Soil; Vehicle dynamics; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location
Gainesville, FL, USA
Print_ISBN
0-8186-6440-1
Type
conf
DOI
10.1109/AIHAS.1994.390502
Filename
390502
Link To Document