DocumentCode
2602811
Title
G3D: A gaming action dataset and real time action recognition evaluation framework
Author
Bloom, Victoria ; Makris, Dimitrios ; Argyriou, Vasileios
Author_Institution
Kingston Univ., London, UK
fYear
2012
fDate
16-21 June 2012
Firstpage
7
Lastpage
12
Abstract
In this paper a novel evaluation framework for measuring the performance of real-time action recognition methods is presented. The evaluation framework will extend the time-based event detection metric to model multiple distinct action classes. The proposed metric provides more accurate indications of the performance of action recognition algorithms for games and other similar applications since it takes into consideration restrictions related to time and consecutive repetitions. Furthermore, a new dataset, G3D for real-time action recognition in gaming containing synchronised video, depth and skeleton data is provided. Our results indicate the need of an advanced metric especially designed for games and other similar real-time applications.
Keywords
computer games; image motion analysis; image recognition; synchronisation; video signal processing; G3D; action class modeling; depth map; gaming action dataset; performance measurement; real-time action recognition evaluation framework; skeleton data; synchronisation; time-based event detection metric; video; Games; Image color analysis; Joints; Measurement; Real time systems; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on
Conference_Location
Providence, RI
ISSN
2160-7508
Print_ISBN
978-1-4673-1611-8
Electronic_ISBN
2160-7508
Type
conf
DOI
10.1109/CVPRW.2012.6239175
Filename
6239175
Link To Document