• DocumentCode
    2602811
  • Title

    G3D: A gaming action dataset and real time action recognition evaluation framework

  • Author

    Bloom, Victoria ; Makris, Dimitrios ; Argyriou, Vasileios

  • Author_Institution
    Kingston Univ., London, UK
  • fYear
    2012
  • fDate
    16-21 June 2012
  • Firstpage
    7
  • Lastpage
    12
  • Abstract
    In this paper a novel evaluation framework for measuring the performance of real-time action recognition methods is presented. The evaluation framework will extend the time-based event detection metric to model multiple distinct action classes. The proposed metric provides more accurate indications of the performance of action recognition algorithms for games and other similar applications since it takes into consideration restrictions related to time and consecutive repetitions. Furthermore, a new dataset, G3D for real-time action recognition in gaming containing synchronised video, depth and skeleton data is provided. Our results indicate the need of an advanced metric especially designed for games and other similar real-time applications.
  • Keywords
    computer games; image motion analysis; image recognition; synchronisation; video signal processing; G3D; action class modeling; depth map; gaming action dataset; performance measurement; real-time action recognition evaluation framework; skeleton data; synchronisation; time-based event detection metric; video; Games; Image color analysis; Joints; Measurement; Real time systems; Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on
  • Conference_Location
    Providence, RI
  • ISSN
    2160-7508
  • Print_ISBN
    978-1-4673-1611-8
  • Electronic_ISBN
    2160-7508
  • Type

    conf

  • DOI
    10.1109/CVPRW.2012.6239175
  • Filename
    6239175