DocumentCode :
2602968
Title :
A shader language-based design of OpenGL SC
Author :
Baek, Nakhoon ; Lee, Hwanyong
Author_Institution :
Sch. of Comput. Sci. & Eng., Kyungpook Nat. Univ., Daegu, South Korea
fYear :
2011
fDate :
14-17 June 2011
Firstpage :
5
Lastpage :
8
Abstract :
With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.
Keywords :
application program interfaces; rendering (computer graphics); safety-critical software; OpenGL SC standard; internal rendering process; programmable rendering pipeline; safety-critical profile; shader language-based design; Aerospace electronics; Color; Hardware; Pipelines; Rendering (computer graphics); Software;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ISCE), 2011 IEEE 15th International Symposium on
Conference_Location :
Singapore
ISSN :
0747-668X
Print_ISBN :
978-1-61284-843-3
Type :
conf
DOI :
10.1109/ISCE.2011.5973771
Filename :
5973771
Link To Document :
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