DocumentCode
262240
Title
Real-time 3D game using sixth sense and haptic technology
Author
Kadu, A.A. ; Nagdive, A.S.
Author_Institution
Dept. of CSE, GHRCE, Nagpur, India
fYear
2014
fDate
16-17 April 2014
Firstpage
449
Lastpage
454
Abstract
This paper is about design and development of an efficient Game focusing more on combination of various Technologies. Purpose of this is to integrate various technologies and develop 3D Game which will enhance game capabilities in Gaming World by providing good feel and look. Game develop in such a way that mouse and keyboard are not at all required at any point of time, by using new control strategies and creative control ,for this purpose Sixth Sense and Neural Network use. Proper touch less interface increases rigidness of game. The paper deals with development of simple firing game, where user need to shoot enemy seen on projector screen. Technologies involved in development of complete game are Sixth Sense, Pattern matching, Haptics Technology, and AI will make a plus point in interacting between game and game user. To develop 3D Game that provides you to play and interact with computer using various technologies. Game is developed in a custom built environment with the Jacket and Gun as a hardware developed for game playing.
Keywords
artificial intelligence; computer games; haptic interfaces; neural nets; pattern matching; screens (display); AI; Gaming World; enemy shooting; firing game; gun; haptic technology; jacket; neural network; pattern matching; projector screen; real-time 3D game; sixth sense; Games; Haptic interfaces; Hardware; Image segmentation; Lead; Mice; Neural networks; Artificial Intelligence; Haptic Technology; Neural Network; Real Time; Sixth sense;
fLanguage
English
Publisher
ieee
Conference_Titel
Computation of Power, Energy, Information and Communication (ICCPEIC), 2014 International Conference on
Conference_Location
Chennai
Print_ISBN
978-1-4799-3826-1
Type
conf
DOI
10.1109/ICCPEIC.2014.6915406
Filename
6915406
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