DocumentCode
264190
Title
Generation Alpha at the Intersection of Technology, Play and Motivation
Author
Tootell, Holly ; Freeman, Mark ; Freeman, Alison
Author_Institution
Univ. of Wollongong, Wollongong, NSW, Australia
fYear
2014
fDate
6-9 Jan. 2014
Firstpage
82
Lastpage
90
Abstract
This paper considers the intersection of technology and play through the novel approach of gamification and its application to early years education. The intrinsic connection between play and technology is becoming increasingly significant in early years education. By creating an awareness of the early years adoption of technology into guiding frameworks, and then exploring the makeup of gaming elements, this paper draws connections for guiding principles in adopting more technology-focused play opportunities for Generation Alpha.
Keywords
computer aided instruction; computer games; Generation Alpha; early childhood education; early years education; gamification; gaming element; technology-focused play; technology-play-and-motivation; Avatars; Context; Educational institutions; Games; Media; early years education; gamification; play; technology;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2014 47th Hawaii International Conference on
Conference_Location
Waikoloa, HI
Type
conf
DOI
10.1109/HICSS.2014.19
Filename
6758614
Link To Document