DocumentCode
264580
Title
Challenges for Cloud-Based Simulation Games
Author
Kurbjuhn, Bastian ; Kramer, Frederik ; Turowski, Klaus
Author_Institution
FIN-ITI-VLBA, Otto Von Guericke Univ. Magdeburg, Magdeburg, Germany
fYear
2014
fDate
6-9 Jan. 2014
Firstpage
1251
Lastpage
1257
Abstract
As business applications such as highly integrated Enterprise Resource Planning systems (ERP) become more complex, system-integrated business simulation games are vital for educating tomorrow´s white collar work force. Especially for small and medium-sized enterprises (SME) cloud-based business applications are a serious alternative. The Education as a Service (EaaS) approach gets more and more into the focus, hence. In order to yield a fruitful scientific dispute on the matter a cloud-based simulation game design is proposed in this paper. That design also identifies challenges implementing and operating a cloud-based simulation game. It reveals issues such as the composition of the simulation model and its relation to the host system as well as communication matters (change of interfaces) and the coordination between customer, host system and the simulation itself. Furthermore, the choice of the right service and deployment model affects the design of the simulation game.
Keywords
cloud computing; computer games; enterprise resource planning; small-to-medium enterprises; ERP; EaaS approach; SME cloud-based business applications; business applications; cloud-based simulation game design; customer-host system coordination; education-as-a-service approach; enterprise resource planning systems; small-and-medium-sized enterprises; system-integrated business simulation games; Adaptation models; Business; Cloud computing; Computational modeling; Educational institutions; Games;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2014 47th Hawaii International Conference on
Conference_Location
Waikoloa, HI
Type
conf
DOI
10.1109/HICSS.2014.162
Filename
6758759
Link To Document