DocumentCode
264704
Title
Collaboration via Cooperation and Competition: Small Community Clustering in an MMO
Author
Poor, Nathaniel D.
fYear
2014
fDate
6-9 Jan. 2014
Firstpage
1695
Lastpage
1704
Abstract
Although online communities as formed by guilds in online games have been an important research topic, to date little work has been done mapping the social networks in such games due to a lack of the right data. Using Sony´s census for Planet Side 2, the social networks for small outfits (guilds) were studied in a game where cooperation and competition are needed. Friend links mostly stay within the game´s factions, but did cross faction lines. Small outfits typically linked to other small outfits of the same faction, but many had no links at all. A few may act as cross-outfit connectors. Despite the emphasis on large groups, small outfits of just two players were the most common. Communication affordances may play a large part in tie formation.
Keywords
computer games; pattern clustering; social networking (online); MMO; collaboration; competition; cooperation; cross faction lines; cross-outfit connector; friend links; game factions; multiplayer online games; online community; small community clustering; social networks mapping; Collaboration; Communities; Games; Image color analysis; Layout; Servers; Social network services; MMO; Social networks; games; guilds; online community;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2014 47th Hawaii International Conference on
Conference_Location
Waikoloa, HI
Type
conf
DOI
10.1109/HICSS.2014.217
Filename
6758814
Link To Document