DocumentCode :
2651316
Title :
Empirical study of subjective quality for Massive Multiplayer Games
Author :
Ries, Michal ; Svoboda, Philipp ; Rupp, Markus
Author_Institution :
Inst. of Commun. & Radio-Freq., Vienna Univ. of Technol., Vienna
fYear :
2008
fDate :
25-28 June 2008
Firstpage :
181
Lastpage :
184
Abstract :
Online gaming is a member of the real time interactive multimedia services. This service suffers from all impairments on the networking layer that increase the latency, respectively the responsiveness. The quality of service (QoS) of online gaming is becoming an important issue due to a massive increase of online games (Half-life, War-craft) with a significant player community. The purpose of this project is to investigate the impact of network impairments (delay, jitter) on the perceived QoS. We hereby focus on massively multiplayer online games (MMOG), due to their amount of active users and their popularity. The initial step is to develop a test setup for subjective quality evaluation for MMOG games. The final outcome of this paper is to propose a QoS metric for online gaming.
Keywords :
computer games; delays; interactive systems; jitter; multimedia computing; quality of service; real-time systems; Half-life; War-craft; delay; jitter; massive multiplayer games; network impairments; online gaming; quality of service; real time interactive multimedia services; subjective quality evaluation; Application software; Communications technology; Delay; Jitter; Land mobile radio cellular systems; Performance analysis; Quality of service; Radio frequency; Testing; Web and internet services; MMOG; QoS; online gaming; quality metric;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Signals and Image Processing, 2008. IWSSIP 2008. 15th International Conference on
Conference_Location :
Bratislava
Print_ISBN :
978-80-227-2856-0
Electronic_ISBN :
978-80-227-2880-5
Type :
conf
DOI :
10.1109/IWSSIP.2008.4604397
Filename :
4604397
Link To Document :
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