DocumentCode :
2651605
Title :
On Residual Vector Quantization for texture mapping
Author :
Parys, R. ; Knittel, G.
Author_Institution :
WSI/GRIS, Tubingen Univ., Tubingen
fYear :
2008
fDate :
25-28 June 2008
Firstpage :
245
Lastpage :
248
Abstract :
This paper present a software system for fast rendering from extremely large textures. The textures are compressed using residual vector quantization to a rate of 1 bpp, and are loaded along with the codebooks into video memory. All decompression is done on-the-fly by fast software on the graphics accelerator. A novel two-pass rendering method allows sophisticated texture filtering methods to be used for high image quality.
Keywords :
image coding; image texture; rendering (computer graphics); vector quantisation; graphics accelerator; image quality; rendering; residual vector quantization; texture filtering methods; texture mapping; Bandwidth; Computer applications; Graphics; Image coding; Image quality; Pixel; Real time systems; Rendering (computer graphics); Vector quantization; Video compression; Real-time Rendering; Texture Compression; Vector Quantization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Signals and Image Processing, 2008. IWSSIP 2008. 15th International Conference on
Conference_Location :
Bratislava
Print_ISBN :
978-80-227-2856-0
Electronic_ISBN :
978-80-227-2880-5
Type :
conf
DOI :
10.1109/IWSSIP.2008.4604413
Filename :
4604413
Link To Document :
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