DocumentCode
265236
Title
Flocking behaviour of group movement in real strategy games
Author
Fathy, Heba ; Raouf, Osama Abdel ; Abdelkader, Hatem
Author_Institution
Dept. of Inf. Syst., Benha Univ., Benha, Egypt
fYear
2014
fDate
15-17 Dec. 2014
Abstract
Flocking is a convenient method to simulate natural and intelligent group movement in computer games. This paper investigates the path-finding using flocking of groups in real-time strategy games manifested by the open source game Wargus. The proposed technique aims to improve unit movement and decrease unit lose in real-time strategy games. This technique has been applied in some situations that its measurements indicate performance improvement concerning unit damage.
Keywords
computer games; public domain software; real-time systems; Wargus; computer game; flocking behaviour; group movement; open source game; strategy game; Flocking; PathFinding; Unit Movement;
fLanguage
English
Publisher
ieee
Conference_Titel
Informatics and Systems (INFOS), 2014 9th International Conference on
Conference_Location
Cairo
Print_ISBN
978-977-403-689-7
Type
conf
DOI
10.1109/INFOS.2014.7036679
Filename
7036679
Link To Document