DocumentCode :
2654630
Title :
Geometric compression for interactive transmission
Author :
Devillers, Olivier ; Gandoin, Pierre-Marie
Author_Institution :
Inst. Nat. de Recherche en Inf. et Autom., Sophia Antipolis, France
fYear :
2000
fDate :
13-13 Oct. 2000
Firstpage :
319
Lastpage :
326
Abstract :
The compression of geometric structures is a relatively new field of data compression. Since about 1995, several articles have dealt with the coding of meshes, using for most of them the following approach: the vertices of the mesh are coded in an order that partially contains the topology of the mesh. In the same time, some simple rules attempt to predict the position of each vertex from the positions of its neighbors that have been previously coded. We describe a compression algorithm whose principle is completely different: the coding order of the vertices is used to compress their coordinates, and then the topology of the mesh is reconstructed from the vertices. This algorithm achieves compression ratios that are slightly better than those of the currently available algorithms, and moreover, it allows progressive and interactive transmission of the meshes.
Keywords :
computational geometry; data compression; data visualisation; mesh generation; compression ratios; data compression; data visualization; geometric compression; interactive mesh transmission; mesh coding; mesh topology; Compression algorithms; Data compression; Geometry; Image coding; Image generation; Image reconstruction; Layout; Solid modeling; Strips; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization 2000. Proceedings
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
0-7803-6478-3
Type :
conf
DOI :
10.1109/VISUAL.2000.885711
Filename :
885711
Link To Document :
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