DocumentCode
2657421
Title
Game theory as a unifying structure for a variety of robot tasks
Author
LaValle, Steven M. ; Hutchinson, Seth A.
Author_Institution
Dept. of Electr. & Comput. Eng., Illinois Univ., Urbana, IL, USA
fYear
1993
fDate
25-27 Aug 1993
Firstpage
429
Lastpage
434
Abstract
The use of game theory as a general formalism for representing, comparing, and providing insight into solutions to a wide class of robotics problems is proposed. It is shown how game theory can be applied to problems of multiple robot coordination, high-level strategy planning, information gathering through manipulation and/or sensor planning, and pursuit-evasion scenarios. A very general game structure is considered which has broad application. Some preliminary experiments on a two-robot corridor navigation problem in which the robots have independent tasks, and the equilibria in a dynamic game with a rolling time horizon are used for coordination
Keywords
game theory; navigation; path planning; robots; dynamic game; game theory; information gathering; multiple robot coordination; pursuit-evasion scenarios; rolling time horizon; sensor planning; strategy planning; two-robot corridor navigation; Error correction; Feedback; Game theory; Motion planning; Optimal control; Robot control; Robot kinematics; Robot sensing systems; Strategic planning; Uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Control, 1993., Proceedings of the 1993 IEEE International Symposium on
Conference_Location
Chicago, IL
ISSN
2158-9860
Print_ISBN
0-7803-1206-6
Type
conf
DOI
10.1109/ISIC.1993.397675
Filename
397675
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