• DocumentCode
    2657421
  • Title

    Game theory as a unifying structure for a variety of robot tasks

  • Author

    LaValle, Steven M. ; Hutchinson, Seth A.

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Illinois Univ., Urbana, IL, USA
  • fYear
    1993
  • fDate
    25-27 Aug 1993
  • Firstpage
    429
  • Lastpage
    434
  • Abstract
    The use of game theory as a general formalism for representing, comparing, and providing insight into solutions to a wide class of robotics problems is proposed. It is shown how game theory can be applied to problems of multiple robot coordination, high-level strategy planning, information gathering through manipulation and/or sensor planning, and pursuit-evasion scenarios. A very general game structure is considered which has broad application. Some preliminary experiments on a two-robot corridor navigation problem in which the robots have independent tasks, and the equilibria in a dynamic game with a rolling time horizon are used for coordination
  • Keywords
    game theory; navigation; path planning; robots; dynamic game; game theory; information gathering; multiple robot coordination; pursuit-evasion scenarios; rolling time horizon; sensor planning; strategy planning; two-robot corridor navigation; Error correction; Feedback; Game theory; Motion planning; Optimal control; Robot control; Robot kinematics; Robot sensing systems; Strategic planning; Uncertainty;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Control, 1993., Proceedings of the 1993 IEEE International Symposium on
  • Conference_Location
    Chicago, IL
  • ISSN
    2158-9860
  • Print_ISBN
    0-7803-1206-6
  • Type

    conf

  • DOI
    10.1109/ISIC.1993.397675
  • Filename
    397675