• DocumentCode
    2679946
  • Title

    Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke

  • Author

    Deutsch, JE ; Robbins, D. ; Morrison, J. ; Bowlby, P. Guarrera

  • Author_Institution
    Dept. of Rehab & Movt. Sci., UMDNJ, Newark, NJ, USA
  • fYear
    2009
  • fDate
    June 29 2009-July 2 2009
  • Firstpage
    117
  • Lastpage
    120
  • Abstract
    Great interest and some hype have accompanied the introduction of Nintendo Wii-based rehabilitation. The purpose of these cases is to describe a Wii-based balance and mobility program and compare it to a standard of care balance and mobility program for two individuals in the chronic phase post-stroke. Both individuals with left cerebrovascular accidents received four weeks (12 one hour sessions) of either a Nintendo Wii and Wii Fit program or standard of care balance and mobility program. Gait speed, walking endurance (six minute walk test), balance (Dynamic Gait Index) balance confidence (Activity Balance Confidence Questionnaire) and dual tasks mobility tests (Timed-Up and Go) were measured prior to training, upon training completion and at three months post-training. Both individuals demonstrated improvements in most outcomes measured. The percent increases were generally greater for the person in the Wii-based program. Retention of improvements, however, was greater for the individual who received the standard of care. Enthusiasm for new therapies needs to be tempered with evidence of efficacy with particular attention to retention of gains.
  • Keywords
    computer games; medical computing; patient rehabilitation; Wii Fit program; Wii-based rehabilitation; balance rehabilitation; interactive computer gaming; left cerebrovascular accidents; mobility rehabilitation; post- stroke patients; virtual reality; walking endurance; Accidents; Application software; Birth disorders; Extremities; Home computing; Legged locomotion; Medical treatment; Testing; Velocity measurement; Virtual reality; Interactive Computer Gaming; Interactive computer gaming; Nintendo Wii; Wii-Sports; Wii-fit; balance; gait; gaming; stroke; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation International Conference, 2009
  • Conference_Location
    Haifa
  • Print_ISBN
    978-1-4244-4188-4
  • Electronic_ISBN
    978-1-4244-4189-1
  • Type

    conf

  • DOI
    10.1109/ICVR.2009.5174216
  • Filename
    5174216