DocumentCode
2679946
Title
Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke
Author
Deutsch, JE ; Robbins, D. ; Morrison, J. ; Bowlby, P. Guarrera
Author_Institution
Dept. of Rehab & Movt. Sci., UMDNJ, Newark, NJ, USA
fYear
2009
fDate
June 29 2009-July 2 2009
Firstpage
117
Lastpage
120
Abstract
Great interest and some hype have accompanied the introduction of Nintendo Wii-based rehabilitation. The purpose of these cases is to describe a Wii-based balance and mobility program and compare it to a standard of care balance and mobility program for two individuals in the chronic phase post-stroke. Both individuals with left cerebrovascular accidents received four weeks (12 one hour sessions) of either a Nintendo Wii and Wii Fit program or standard of care balance and mobility program. Gait speed, walking endurance (six minute walk test), balance (Dynamic Gait Index) balance confidence (Activity Balance Confidence Questionnaire) and dual tasks mobility tests (Timed-Up and Go) were measured prior to training, upon training completion and at three months post-training. Both individuals demonstrated improvements in most outcomes measured. The percent increases were generally greater for the person in the Wii-based program. Retention of improvements, however, was greater for the individual who received the standard of care. Enthusiasm for new therapies needs to be tempered with evidence of efficacy with particular attention to retention of gains.
Keywords
computer games; medical computing; patient rehabilitation; Wii Fit program; Wii-based rehabilitation; balance rehabilitation; interactive computer gaming; left cerebrovascular accidents; mobility rehabilitation; post- stroke patients; virtual reality; walking endurance; Accidents; Application software; Birth disorders; Extremities; Home computing; Legged locomotion; Medical treatment; Testing; Velocity measurement; Virtual reality; Interactive Computer Gaming; Interactive computer gaming; Nintendo Wii; Wii-Sports; Wii-fit; balance; gait; gaming; stroke; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation International Conference, 2009
Conference_Location
Haifa
Print_ISBN
978-1-4244-4188-4
Electronic_ISBN
978-1-4244-4189-1
Type
conf
DOI
10.1109/ICVR.2009.5174216
Filename
5174216
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