Title :
Games-based biofeedback training applications in rehabilitation and fall prevention
Author :
Heiden, Eric ; Lajoie, Yves ; Nativ, P. T Avi
Author_Institution :
Sch. of Human Kinetics, Univ. of Ottawa, Ottawa, ON, Canada
fDate :
June 29 2009-July 2 2009
Abstract :
Games-based biofeedback training uses augmented feedback signals to control the action of computer games. The NeuroGymreg system of games-based biofeedback has been used to improve the muscle activation and gait pattern of a patient with spinal cord injury. Training with this system also improved functional balance in a group of active older adults.
Keywords :
augmented reality; computer based training; computer games; gait analysis; medical computing; patient rehabilitation; NeuroGym system; active older adult; augmented feedback signal; biofeedback training; computer games; fall prevention; functional balance; gait pattern; muscle activation; rehabilitation; spinal cord injury; Biological control systems; Biosensors; Electromyography; Knee; Micromotors; Muscles; Neurofeedback; Radio frequency; Spinal cord injury; Testing; biofeedback; computer-games; motor skills training;
Conference_Titel :
Virtual Rehabilitation International Conference, 2009
Conference_Location :
Haifa
Print_ISBN :
978-1-4244-4188-4
Electronic_ISBN :
978-1-4244-4189-1
DOI :
10.1109/ICVR.2009.5174253