DocumentCode :
2691105
Title :
Phantom materialization for headphone reproduction
Author :
Breebaart, Jeroen ; Schuijers, Erik
Author_Institution :
Philips Res., Eindhoven
fYear :
2008
fDate :
June 23 2008-April 26 2008
Firstpage :
401
Lastpage :
404
Abstract :
Conventional stereo audio material is often produced using amplitude panning techniques to achieve flexible positioning of sound sources with a limited number of loudspeakers. Consequently, for faithful playback the orientation and position of the listener are very restricted. If stereo audio is reproduced over virtual loudspeakers on headphones incorporating head-tracking, these position and orientation restrictions limit the realism and spatial accuracy of the reproduction. In this paper, it will be outlined that amplitude panning and the corresponding phantom sound sources cause spatial quality limitations for headphone rendering. A novel method to circumvent phantom imaging on headphones is presented and evaluated in a listening test.
Keywords :
headphones; loudspeakers; amplitude panning; faithful playback; flexible positioning; head tracking; headphone rendering; headphone reproduction; phantom imaging; phantom materialization; phantom sound sources; spatial quality limitations; stereo audio material; virtual loudspeakers; Acoustic materials; Acoustical engineering; Audio systems; Azimuth; Head; Headphones; Imaging phantoms; Loudspeakers; Spatial resolution; Testing; Audio systems; Headphones; amplitude panning; phantom imaging;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location :
Hannover
Print_ISBN :
978-1-4244-2570-9
Electronic_ISBN :
978-1-4244-2571-6
Type :
conf
DOI :
10.1109/ICME.2008.4607456
Filename :
4607456
Link To Document :
بازگشت