DocumentCode
2698918
Title
A differential game approach to planning in adversarial scenarios: A case study on capture-the-flag
Author
Huang, Haomiao ; Ding, Jerry ; Zhang, Wei ; Tomlin, Claire J.
Author_Institution
Dept. of Aeronaut. & Astronaut., Stanford Univ., Stanford, CA, USA
fYear
2011
fDate
9-13 May 2011
Firstpage
1451
Lastpage
1456
Abstract
Capture-the-flag is a complex, challenging game that is a useful proxy for many problems in robotics and other application areas. The game is adversarial, with multiple, potentially competing, objectives. This interplay between different factors makes the problem complex, even in the case of only two players. To make analysis tractable, previous approaches often make various limiting assumptions upon player actions. In this paper, we present a framework for analyzing and solving a two-player capture-the-flag game as a zero-sum differential game. Our problem formulation allows each player to make decisions rationally based upon the current player positions, assuming only an upper bound on the movement speeds. Using Hamilton-Jacobi reachability analysis, we compute winning regions for each player as subsets of the joint configuration space and derive the corresponding winning strategies. Simulation results are presented along with implications of the work as a tool for automation-aided decision-making for humans and mixed human-robot teams.
Keywords
computer games; decision making; differential games; path planning; reachability analysis; robots; Hamilton-Jacobi reachability analysis; automation-aided decision-making; capture-the-flag game; human-robot teams; planning; player actions; robotics; zero-sum differential game; Automation; Equations; Games; Humans; Joints; Mathematical model; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation (ICRA), 2011 IEEE International Conference on
Conference_Location
Shanghai
ISSN
1050-4729
Print_ISBN
978-1-61284-386-5
Type
conf
DOI
10.1109/ICRA.2011.5980264
Filename
5980264
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